Pixar’s output has been a bit of a mixed bag of late: a collection of the finest CGI feature films to ever hit cinema flummoxed by the likes of the disappointing Cars 1 & 2. But then, so has Kinect’s. It’s no secret that the amount of poorly conceived motion-sensing moneyspinners far outweigh the genuinely good experiences offered by the device. But Kinect Rush falls somewhere in-between – neither a Kinect must-have nor a throwaway title, Microsoft’s latest is a fun little diversion that takes the kids to a Disney dreamland.
Like most other Kinect games, it’s one for the youngsters, transporting little players to the worlds of Toy Story, The Incredibles, Up, Cars and Ratatouille. Each features a selection of short five-minute adventures and mini-games. You’ll help Buzz and Woody rekindle Mr Pricklepants with his owner at Sunnyside Day Care, take a rodent run across the roofs of Paris or race around Radiator Springs with Lightning McQueen.
For core gamers though, the most interesting part of Kinect Rush will be the debut of KinectScan, the first time Kinect’s scanning software has been implemented in a disc release. The technology’s fairly groundbreaking, able to scan in the player’s clothes, facial features and hair style to create a unique avatar used in-game. It’s accurate and, if you’ve got enough space and the correct lighting, fairly fast, throwing open a tonne of opportunities for its implementation in future games. Imagine a GTA where you are the main character!
Beyond KinectScan though, Asobo’s use of Kinect remains predictable. The usual gesture-based motions are all implemented in one way or another – swing your arms to run, turn a pretend wheel to steer, jump to, erm, jump, and so on and so forth.
It doesn’t break the mould then, but with an entire Pixar Park to get lost in and heaps of the animator’s magic and charm, Kinect Rush is a superbly presented Disney adventure and probably the most fun the kids will have had with Kinect so far.
This review will also feature in an upcoming issue of 360Zine.
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