Davidson, who left the Yorkshire-based studio shortly after completing work on Worms’ second-sequel Worms Armageddon, returns to lend his insight on the studio’s next project Worms Revolution and work on “a variety of new game ideas”.
“Exciting times are ahead for Team17,” said the studio on its Facebook page.
“I’d always hoped Andy would return but never thought it would actually happen,” Managing Director Debbie Bestwick added. “The passion he shows for Worms is almost palpable and I’m looking forward to see how his injection of fresh enthusiasm into an already highly motivated and skilled team will affect things.”
“I left Team17 feeling I hadn’t finished what I wanted to achieve,” said Davidson, “but for professional reasons I knew I had to walk away.
“I’ve returned to scratch the creative itch that’s been bothering me for the last fourteen years. It’s nice to be back at Team17, it’s as though there’s been a revolution in the studio itself – there’s a real creative buzz about the place.”
The turn-based artillery game went down a hit with critics and gamers on its original release in 1995, with sequels Worms 2 and Worms Armageddon also sharing similar successes.
However, later games in the series failed to excite critics, with a move into a fully-3D environment creating problems for the physics-based gameplay.
Despite the series’ recent form, though, Davidson has high hopes for the next game in the series, Worms Revolution, which offers a return to the 2D gameplay of old.
“The engine and physics in Worms Revolution are awesome,” he continued, “the team have developed a truly landmark game.
“I’ll be lending them my insight to ensure that the game balance is true to the spirit of the brand.”
Worms Revolution launches on console and PC in Q3 2012.
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