“Nobody sets out to make a bad game,” said Kingsley speaking to GamerZines earlier this month, “but you set out to make the best game you can in constrained circumstances.
“But yeah, you’re right. The output has not been as good as I’d like it to be.”
Rebellion’s most recent releases include NeverDead, Aliens Vs. Predator, Rogue Warrior and Shellshock 2. All were panned by critics.
Kingsley blames the games’ quality on rushed development cycles and the nature of being a “work for hire developer”.
“You have people who go, ‘there’s no excuse, you should never make a crap game’. They have a valid argument, I guess. You never aim to make a bad game, but sometimes you don’t have the time to make things in the way you’d like.
“Other times the game comes out earlier than you were expecting and there’s not a lot you can do about it if you’re a ‘work for hire’ developer. That’s how the job goes.”
But Kingsley hopes to win over the critics with the studio’s next release Sniper Elite V2.
“We’ve worked very hard on Sniper Elite [V2] to get the greatness back. We’ll see what people think. I think we’ve made a very, very good game indeed. I hope it reviews very highly. We’ll see what people think, but fingers crossed we’re back to greatness.
“Hopefully we can put the past behind us and talk about our difficult years when we’re doing a retrospective, and move on and talk about the future.”
Sniper Elite V2 launches on Xbox 360, PlayStation 3 and PC on May 4th.
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