Work on Prototype 2 did not start immediately after the release of the original game, Radical Entertainment’s VP of Technology Dave Frucchia has told GamerZines.
“I can’t talk about cancelled projects, but yes, we did not work on Prototype 2 immediately after the first Prototype,” Frucchia revealed to us earlier this month.
“Part of it was that there was another project that Activision was interested in us working on. And the other part was that we were introducing Prototype in a market that was in full recession. It was a brand new IP and something so new to us and even to Activision – they had never published a game like this before. It was so over the top and we knew it was a great game, we just weren’t sure what everyone was going to think.”
Radical had no need to worry, of course. According to NPD data, the original was the biggest-selling game during its launch month in June 2009, and reportedly went on to sell over 2 million units.
“Along with the cancellation of the project we were working on and the success of the first one, the idea of doing Prototype 2 was really clear to both Activision and ourselves,” added Frucchia.
“We’ve been working on the game now for a little over two years, so it hasn’t been a longer cycle. Would I like more time? I’d always love more time, but a game is never finished. But what we’ve created in Prototype 2 we’re pretty bloody proud of.”
Several rumours about Radical’s cancelled projects have surfaced over the past couple of years, most pointing towards the existence of an unannounced sequel to 2006 open-worlder Scarface, a Jason Bourne shooter and a Crash Bandicoot game.
Neither Radical nor Activision have previously commented on the studio’s cancelled projects.
Prototype 2 is due to launch on Xbox 360 and PlayStation 3 on April 24th with a PC release following in July.
Tags: Prototype 2
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