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MW3 Press Brief

Published on May 26th, 2011

You’ve seen the leaks, you’ve seen the gameplay trailer, and you’ve probably already pre-ordered this year’s most anticipated game. But what else was revealed to press during ′s UK press briefing earlier this week? To find out everything the press were told about by Infinity Ward’s Robert Bowling and Sledgehammer Games’ Glen Schofield during the briefing, read on below.

Robert Bowling, Creative Strategist, Infinity Ward: Good afternoon. I’m Robert.
Glen Schofield, Co-founder and General Manager, Sledgehammer Games: And I’m Glen, and for the last year together, Sledgehammer Games and IW have been creating and developing Modern Warfare 3.

RB: Coming out of Modern Warfare 2 we had a big vision for Modern Warfare 3, things we wanted to add and deliver to fans this November 8th, 2011. So we had to take a step back, we learned how we could execute that and luckily we found an entire studio with the same passion for the franchise, shared vision, and creative skillset at Sledgehammer Games.

GS: Thanks, Robert. Sledgehammer Games is of course thrilled to be working with IW on Modern Warfare 3. Like IW, we’d rather the game do the talking for us so we want to get into the action as soon as possible. But first a brief set-up.

RB: In Modern Warfare 3 we’re taking the scale to an entirely new level. We’re taking players to the heart of major cities all around the world and delivering urban combat in places like Manhattan and London like you’ll see here shortly. We’re also going throughout the whole of Europe, Russia, parts of Africa, the Himalayas; it’s truly a conflict that travels the globe.

GS: Modern Warfare 3 picks up right after Modern Warfare 2. DC is burning, Task Force 141 is either dead or on the run and battles wage on the eastern sea board of the United States. And it’s here in Manhattan where you join with your Delta team to help turn the tide against the Russians who have occupied New York City. This level isn’t final yet, but enough talking, let’s get into the action.

"Black Tuesday" demo

GS: Epic scale and urban warfare are just a couple of the things we’re working on. Over the next few months the team will dive deeper into all the things fans will experience, like the single player, Spec Ops, and multiplayer.

RB: Yeah, the campaign is all about that cinematic intensity. We are locked at 60fps, that’s what allows us to do the high-speed gameplay, the tight gun controls and really sells the cinematic experience. But the single-player is just one aspect of a much, much larger experience in Modern Warfare 3. Single-player is great for those cinematic moments, but we have Spec Ops for that two-player co-op that we’re bringing back into Modern Warfare 3 in a very, very big way, and we’ll have of course multiplayer which is just a beast in itself.

Cut due to embargoed information

RB: We have a massively passionate community that has extremely high expectations on Modern Warfare 3 and us, but those expectations aren’t nearly as high as the pressure we put on ourselves and the expectations we have as developers.

GS: So, to conclude this afternoon we’d like to leave you with a level that takes place in London. Your team is sent on a covert mission to a dock area to put some eyes on a target. You’re combining air support with a team on the ground to get up close and gather intel. I’d like to thank everyone here for coming this afternoon. We hope you enjoy the next level.
RB: Thank you everybody.

"Mind The Gap" demo

Tags: Modern Warfare 3

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MW3 Press Brief

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