Activision has admitted that GoldenEye 007: Reloaded was secretly in development alongside the Wii version last year.
Gaming blog Kotaku spoke with GoldenEye 007: Reloaded producer James Steer saying that the HD ports were being developed in the background to avoid interrupting the original Wii version.
“This was working in the background the whole time while they were working on the Wii game,” Steer told me. “But it was very important not to disturb that team as they completed the game.”
According to Steer, the reason GoldenEye 007 was released on Wii ahead of the Reloaded versions was meant as a gesture to the game’s legacy on the Nintendo 64.
GoldenEye 007: Reloaded features 1080p visuals, runs 60 FPS, features new “Mi6 Ops Missions”, and will support PlayStation Move for PlayStation 3.
When we spoke with Eurocom about the possibility of ports of the game for HD consoles, 007 producer Dawn Pinkney told us “You never know what would happen but we wanted to make it exclusive because at Nintendo is where it belongs and I think it works really well there.”
GoldenEye 007: Reloaded is due to appear on Xbox 360 and PlayStation 3 this November.
Tags: GoldenEye 007, GoldenEye 007 Reloaded
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