“It’s really important for us to underline that [Crysis 3] is not only about the technology, but about the setting and the mood,” Crytek’s Director of Creative Development Rasmus Højengaard told GamerZines earlier this week while discussing the studio’s ambitions for its next Crysis.
“The thing is, the quality of the artwork here is not so much about the tech as the quality of the actual art, and that’s really good because it’s easier to translate onto lesser-powerful hardware platforms. The difficult thing to translate is the tech, and we want to make sure that not only do we push the technology, we also the push the quality of the artwork, the mood and the sense of a living breathing environment.
“The visuals need to be amazing even if they don’t have the tech,” he continued. “We’re just going for making the best looking game that’s ever been made, basically, and I think we’re well on the way.”
As with previous games in the series, Crysis 3 is being developed on Crytek’s own in-house engine CryEngine. The game is being developed on an ‘enhanced’ version of CryEngine 3.
But with a spring 2013 reveal expected for next-generation consoles, could Crysis 3 be overshadowed by the imminent unveil of next-gen tech? Højengaard is confident that won’t be the case.
“God of War  had big success doing this where it launched late in the console cycle,” he continued.
“I think if a game is amazing enough and if there’s no availability of other consoles, then people will buy it anyway. Whether it’s going to be a swansong or a benchmark of what was possible on those consoles, we can’t really tell until we’re at that point. If it becomes that, that’s great!”
However, Højengaard believes that Crytek is so confident in its technology that the studio now has “almost arrogant perceptions to game design,” adding in random items into the environment in the hope that the player “might see it”.
“We had all these random animals walking around [in Crysis 1] and all that kind of stuff. That kind of headspace where you have almost arrogant perceptions to game design: ‘I’m going to put a frog here just because you might see it’. We now have little critters jumping around Manhattan [in Crysis 3].”
Crysis 3 launches on Xbox 360, PlayStation 3 and PC in spring 2013. The game rejoins Crysis 1 lead Prophet as he hunts down the Ceph inside New York City’s ‘urban rainforest’. For the full interview with Højengaard, click here.
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