“Nothing even close” to sequel’s development costs according to Microsoft’s Phil Spencer.
The stakes are high for Halo 4. It’s the next chapter in the Halo series, it’s the first proper game in the series since Bungie jumped ship and it’s the début effort game from 343 Industries. At Microsoft it really is squeaky bum time, yet it seems the ‘Big M’ aren’t afraid to raise the anticipation stakes even further as one of their foremost executives has revealed that Halo 4 boasts the biggest budget of any of their first-party exclusives.
In an exclusive interview with Polygon, Microsoft Studios’ Phil Spencer revealed that Halo has become a $3 billion franchise and when asked whether it was the most expensive game the publisher has ever produced he replied “Absolutely. Nothing’s even close”.
Understandably Phil wouldn’t be pressed on how much precisely the sequel has cost to develop, but Joystiq has surmised that Halo 3 cost around $60 million to develop, so Halo 4′s costs must be substantially higher than that. And that isn’t taking into consideration marketing costs.
Halo 4 is released on November 6th worldwide. If nothing else the sequel’s production values are sure to be off the charts…
Tags: Halo 4
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