Archive for the ‘Interview’ Category
We chat with Crytek’s Michael Read on urban jungles, Goldeneye 007 and the wonder of CryENGINE 3. »
We talk to Huw Beynon to find out why Last Light is going to set the FPS world alight. »
Art director Harvey Parker reveals how Codemasters got approval from Bernie Ecclestone for this imaginative racer »
What’s on the horizon? »
Working with magic. »
IO Interactive share thinking behind new competitive mode. »
Chairs, tables, blood and beatings. Cory Ledesma tells us why THQ and Jukes are going back to the ‘Attitude Era’. »
Success, Giants, and Skylandesr parties. »
Earlier this week, IO Interactive launched its industry-shaking pre-order incentive Hitman: Sniper Challenge, a downloadable ‘experience’ designed to reward fans »
There’s far more to Crysis 3 than at first meets the eye. Here, we discuss Crytek’s ambitions for Crysis 3 »
With releases like NeverDead, Shellshock 2, Aliens Vs. Predator and the infamous Rogue Warrior, Rebellion, the once esteemed British studio, »







