Archive for the ‘Interview’ Category

Published on December 21st, 2012

We chat with Crytek’s Michael Read on urban jungles, Goldeneye 007 and the wonder of CryENGINE 3. »

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Published on December 13th, 2012

We talk to Huw Beynon to find out why Last Light is going to set the FPS world alight. »

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Published on November 16th, 2012

Art director Harvey Parker reveals how Codemasters got approval from Bernie Ecclestone for this imaginative racer »

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Published on September 18th, 2012

What’s on the horizon? »

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Published on September 18th, 2012

Working with magic. »

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Published on August 31st, 2012

share thinking behind new competitive mode. »

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Published on July 26th, 2012

Chairs, tables, blood and beatings. Cory Ledesma tells us why THQ and Jukes are going back to the ‘Attitude Era’. »

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Published on July 1st, 2012

Success, Giants, and Skylandesr parties. »

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Published on May 18th, 2012

Earlier this week, launched its industry-shaking pre-order incentive Hitman: Sniper Challenge, a downloadable ‘experience’ designed to reward fans »

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Published on April 24th, 2012

There’s far more to than at first meets the eye. Here, we discuss Crytek’s ambitions for »

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Published on March 23rd, 2012

With releases like NeverDead, Shellshock 2, Aliens Vs. Predator and the infamous Rogue Warrior, Rebellion, the once esteemed British studio, »

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