Babel Rising isn’t a god game.
Yes, you do assume the role of a deity perched on the clouds, peering down angrily on the mortals that betray you below but despite its best efforts, Babel Rising rarely makes you feel like a god.
The humans have banded together to build a tower against your will forcing you to take action. Armed with no more than two elemental powers at once, you’ll deliver unholy justice by sending scorching comet showers, overwhelming floods, and boulders that hurtle down the spiralling structures and into the path of the Babylonian workforces.
Its 15 missions are spread across three towers of difficulty but you’ll experience everything Babel Rising has to offer within a couple of hours. The survival, as well as head-to-head and co-op multiplayer mode keep things interesting but probably won’t keep you massacring up to the 10,000 headcount achievement.
The root of Babel Rising’s problem is that in essence, it still feels like the mobile game poorly tailored to the console. The graphics have been buffed but the optional motion controls will have you focusing your wrath on the Kinect Sensor rather than silencing the irritating chants of the Babylonians.
A poor fit but by no means a condemned failure, there’s some fun to be had burning, drowning, squashing, freezing and shocking those who betray you but there’s not enough here to satisfy our godly aspirations.
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