You know you've played too much Street Fighter when you catch your hands acting independently of your brain. Just earlier today, this reviewer glanced down to catch his fingers ritualistically acting out double fireball motions, like an ex-smoker sucking on a pen.
It's the kind of withdrawal symptoms that can only be cured by Super Street Fighter IV. With its ten new characters, second Ultras for every fighter and (thank the good Lord Hadoken) online lobbies, this is everything that a fan could ask for.
Street Fighter IV really is a masterclass in videogame design, and Super only improves on it. It's slightly faster, making things more dynamic, but it's the tiny balancing tweaks that make all the difference. Sagat is slightly weaker. Ryu's dragon punch now hits twice... they're minute changes that most people won't even notice, but for the hardcore, the audience that Super Street Fighter IV is actively targeting, these changes mean everything.
They'll alter entire tactical decisions for players who can think three or four moves ahead, who put as much value in feints and fake-outs as they do in their ability to pull off an Ultra combo. After all, in its purest form, Street Fighter is human chess, a battle of minds as much as fingers and thumbs.
360Zine Issue 42
For our latest Super Street Fighter IV coverage, click here to download 360Zine Issue 42 for free.Not that those digits are going to be left out, as the ten new characters change the battlefield considerably. The chaps and chapesses from Street Fighter 3, for example (Ibuki, Makoto and Dudley) are far more complicated than most of the original cast, but when they're mastered, they're absolutely deadly. They're joined by DeeJay and T-Hawk from the original Super back in the Street Fighter 2 days, who are both polarising in their appeal and still seem a little out of place.
The Alpha characters, Guy, Cody and Adon, fit in better, straddling the line between complexity and quality and proving excellent additions to the roster. Adon's screen-darting Jaguar Tooth move is already proving an excellent tool in disarming new players.
They're joined by Juri, the high-kicking techno girl, an the utterly bizarre Hakan, a turkish oil wrestler who has to be seen to be believed. It's now such a well rounded and sizeable roster that there always feels like a way to beat even the cheapest of opponents. If they can take your Blanka and your Adon, they might not be able to handle your Makoto. It just freshens up the options brilliantly.
With the longevity in any fighting game coming from multiplayer, it's a treat to finally hanve proper online lobbies to enjoy, and we'll keep you up to date on GamerZines.com of their quality. Until then, though, enjoy the finest 2D fighting game ever created
SCORE: 91%
Super Street Fighter IV coverage available in 360Zine Issue 42 - click here to download it for free!
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