Army of Two received a bit of a frosty reception when it was released in March 2008. This was way back when everyone was trying to be a third person cover shooter and unfortunately its interesting blend of co-op action faded into the background.

That's one heck of an ear infection!It's a factor which isn't lost on the General Manager of EA Montreal, Alain Tascan, who recently spoke to us about one of the sequel's many improvements over the original, the setting:

Destroying buildings is much more satisying when they are built on tradition."The location was a focus and we want to make you feel that you went to a real place. In games it's tough to really get a feel of a place, besides being cliched. So we sent a big part of the team to Shanghai to take thousands of pictures and record plenty of audio to create a feeling, in the game, that you're really there."
360Zine Issue 17
For our latest Army of Two coverage, click here to download 360Zine Issue 17 for free.You can't fault their dedication and the sequel definitely seems a lot more promising.

New in-game screenshots of the two man private army going about their business."The reality is when you are in the game business you have a lot of chances to go to China, because there's a lot of interesting things there. Everybody hears about China and a lot of games have been there, but who really went there? What we want to give the mass market is an opportunity to experience a flavour of China and blowing the shit of it is kind of cool too."
So Army of Two: The 40th day will show you a side of Shanghai which you've rarely seen before, understandably we are intrigued.
We'll be running the full interview next week, alongside our opening impressions of this highly anticipated sequel. Until then keep checking back for our exclusive reveals in GamerZines' Advent Calendar.
Army of Two coverage available in 360Zine Issue 17 - click here to download it for free!
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