A tattered history of under-polished and downright ludicrous concepts has considerably lowered the bar for Sonic games. This makes Sonic Colours’ job much easier but even this effort is snagged by the failings of its predecessors.
Taking notes from an old rival’s foray into the cosmos, Sonic journeys into outer space to visit Dr. Eggman’s Interstellar Amusement Park but standing around in long queues and overdosing on candyfloss will have to wait.
Discovering that Eggman’s exploiting the powers of aliens know as Wisps to fuel his despicable inventions, Sonic speeds through a colourful array of worlds to put an end to his arch nemesis’ plans.
Colours borrows the same 2D and 3D gameplay perspectives chopping out those pesky Werehog stages to keep old blue in his element. Gimmicks surface in the form of Wisps giving Sonic temporary abilities such as drilling through the ground or becoming a laser that pings Sonic at bullet-like speeds ricocheting off anything in your way.
Inspiration is drawn from the Mario Galaxy series but with nowhere near the same imagination resulting an inconsistent barrage of speedy levels and fleeting obstacles which slow the hedgehog to an awkwardly uncomfortable pace.
Shamefully, this is the best Sonic has been in a long time. Colours occasionally realises the 3D dream we’ve been clamouring for all these years but brings up many memories we’d rather forget.
Briefly Speaking:
Cheesy dialogue, unwanted gimmicks and dodgy controls that have that stunted the series for too long diminish Colours’ achievement. Salvaging all the best bits of what can only be described as a wishy-washy decade; Sonic Colours miraculously pieces together something enjoyable.
Score: 6 ‘Watch this space’
Tags: Sonic Colours
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