Don't mention the phrase 'on rails' to Visceral Games. Their prequel to last year's surprise horror hit Dead Space is a 'guided first-person experience'. The distinction? It's not quite as restrictive as you might think - you'll be able to shift the camera around at key moments, slow down time at key moments, and the gameplay is generally a little more involving than just zapping beasties when they pop up.
There's a big element of that, of course - you're facing the same necromorphs Isaac Clarke did aboard the USS Ishimura as Extraction tells the tale of the planet-cracker's previous occupants up to his arrival. You'll be able to blast their limbs off, or turn your remote to the side for alternative functions like the aforementioned Stasis, affording you more time to get to dismembering these skittering, shuddersome nasties.
PlayZine Issue 33
For our latest Dead Space Extraction coverage, click here to download PlayZine Issue 33 for free.Other stuff? You'll have to reinforce barricades by slamming rivets into boards to prevent alien entry, tackle huge bosses, shake the remote to activate your glowlight in pitch-black areas, and a few more tasks you wouldn't ordinarily expect from an on-rails shooter.
So very much the guided first-person experience, then. The lurching, swaying camera makes you feel like you're actually there, boosting the scare factor significantly, while the jump-shocks look every bit as cleverly-crafted as those in its HD predecessor.
With Cursed Mountain, Ju-On, Darkside Chronicles and this, Wii is becoming a natural home for horror - but Dead Space Extraction looks like being the most terrifying of the lot. Sweet dreams...
Dead Space Extraction coverage available in PlayZine Issue 33 - click here to download it for free!
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