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 » Home  » PSP  » Previews  » Echochrono 

Echochrono

The mannequin returns for a time travelling adventure later in the year. We take a look.

Written by David Scammell, 07 July 2009

 

While Sony may be happy touting Echochrono's intriguing 'Self co-op' system as a completely new gaming concept, we're not quite so convinced that that's actually the case.

From what we've gleaned from the initial footage of Echochrono, the game's core principal seems to revolve around players traversing from one end of a room to another, negotiating stairs and attempting to cross crumbling floors along the way. It's nowhere near that simple, of course, and players must rely on ghosts of their former selves activating certain objects at specific times by controlling the flow of time, allowing them to negotiate environments that would otherwise require multiple players. A bit like Blinx, then...

As a pseudo-sequel to last year's Echochrome, though, Echochrono's minimalist visual style remains utterly unique, now with a side-scrolling approach akin to Taito's Exit rather than the isometric viewpoint of the first game.

And in a similar move to the original, Echochrono will also be supported by vast quantities of post-release content, though Sony are yet to clarify whether players will be able to create their own levels as per Echochrome.

The original was a firm favourite of ours, and with Japan Studio once again heading up development, we can't wait to take the little white mannequin for another puzzling adventure later in the year.

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