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 » Home  » PS3  » Reviews  » Numblast 

Numblast

A tile-matcher with a difference, but is Numblast more edutainment than entertainment?

Written by David Scammell, 07 July 2009

 
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As we loaded Numblast up for the first time, a heavy sigh filled the GamerZines office. "Another tile-matcher?", we grumbled, before witnessing possibly the most ridiculous opening cutscene in recent history involving some Japanese students, a monkey and a number-crunching experiment gone very, very wrong.

But we haven't come here for the story, and thankfully Japan Studio are fully aware of that, delivering a tile-matching experience subtly different from the others already available.

The twist with Numblast is that each tile is actually a number ranging from between 1 and 4, and as you match tiles the numbers within briefly increase sequentially. For example, match a square of twos and they'll quickly turn into threes before disappearing, taking any corresponding threes with them along the way. The numbers increase until a further match can't be achieved, sprouting opportunities for combos galore for any arithmetic-experts.

But while different, that's simultaneously what makes Numblast the least accessible title in the tile-matching genre. Rather than offer a relaxing experience, it's a game that requires the player to be constantly one-step ahead. It's certainly mentally challenging, but ultimately it's one that we can't help but feel is better reserved for the brainier amongst us.

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