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 » Home  » PS3  » Previews  » Tim Schafer Interview Pt 3 

Interview with Tim Schafer - pt. 3

The third and final part of our interview with Brutal Legend developer and Double Fine founder, Tim Schafer.

Written by David Scammell, 30 September 2009

 
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In the third and final part of our interview with industry funny-man Tim Schafer we discuss the lawsuit which say Activision attempt to block the release of Brutal Legend, the whereabouts of a PC version, and ask whether Schafer's concerned about launching a brand new IP in the run-up to Christmas...

GamerZines: Are you able to comment on the Activision lawsuit?

Tim Schafer: You know, it's funny. It wasn't really a big thing for us, it was just something the lawyers worked on - I never had to get that involved in it and the team never had to worry about it. There was never any case there; they were just trying to intimidate us for money.

GZ: Did it all go sour with them during development?

TS: No no, it's just that the company we were working with went away. We were working with Vivendi and then we heard about the merger and we were like 'uh oh'... I've never met Bobby Kotick...

GZ: What's going on with the PC version? Is there a PC version?

TS: No, just PS3 and Xbox 360.

GZ: You have no desire to make a PC version?

Download P3Zine Issue 32P3Zine Issue 32 GamerZines Magazine For our latest Brutal Legend coverage, click here to download P3Zine Issue 32 for free.TS: Well, that's more of an investment decision made on the part of the publisher. That's how that decision is made, is it worth the money? It's not like it would be impossible to do, but is it worth it?

GZ: Do you see yourself as more of a console developer going forward then?

TS: I'm definitely playing them more these days, there are so many great games on the consoles.

GZ: A big thing on consoles at the moment is the idea of DLC?

TS: laughs We have no official plans but a lot of ideas. So maybe.

GZ: You can't talk about those ideas, then?

TS: No! laughs They are just ideas.

GZ: This time last year EA launched new IPs with Dead Space and Mirror's Edge, but they were initially quite disappointed with their lower-than-expected sales. Is that a concern for you launching a new IP at this time of year?

TS: I think that in general EA know how to do it more than most publishers. It's not a strength of some of the other publishers we've been talking about, it's not something they've pulled off. But EA definitely has pulled it off in the past. It's not a small task because you're launching a brand. It's like launching Cadillac, you're launching something that big, and you have to tell people about it. No one knows about Brutal Legend, you have to start from zero, but I think EA has a really good track record with that.

Brutal Legend releases in Europe on October 16th on Xbox 360 and PlayStation 3.

Brutal Legend coverage available in P3Zine Issue 32 - click here to download it for free!

»View more Brutal Legend features...

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