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 » Home  » PS3  » News  » Real Time Physics EA Sports 

Real-time physics "the next big innovation in sports games" says EA Sports

NHL man says his real-time physics engine is "pushing the boundaries", thinks it'll raise the bar.

Written by David Scammell, 11 June 2010

 
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NHL 11's gameplay producer Sean Ramjagsingh has told GamerZines that he believes implementing a real-time physics engine into sports titles "is going to be next big innovation in sports games" and "something we'll see all sports games go into eventually".

NHL 11
NHL 11 shots showcasing the new real-time physics engine.
Speaking to us about the introduction of a real-time physics engine in this year's NHL, Ramjagsingh said "this is a huge risk for us".

"We're trying to really push the boundaries of the system and the consoles and just raise the bar. There's been a lot of work in the background on the non-flashy stuff, optimisation and things like that, just to allow physics to run at real-time in our game.

"This is really pushing the boundaries and really what we think is going to be the next big innovation in sports games. It's something we'll see all sports games go into eventually but we want to be the first ones to get there."

Similar to the system found in Fight Night Round 4, NHL 11's real-time physics engine replaces canned animations with fluid movements, allowing for a far more realistic interpretation of the sport.

The system takes into account a player's strength, speed and angle of impact to determine actions in the game in real-time - including whether the force of the impact will break a player's stick.

Check out the full interview with Ramjagsingh by heading through the link in the navbar on your right.

NHL 11 launches on Xbox 360 and PlayStation 3 in September, and we'll have more on the game in next week's issue of P3Zine, available to download for free from Thursday, 17th June. A Wii version, NHL Slapshot, is also due for release this autumn.

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