EA's upcoming 'realistic action racing' game Need For Speed: Shift initially started life as a direct sequel to 2007's Need For Speed: ProStreet.
When asked by GamerZines whether Slightly Mad Studios had always intended for Shift to be a Need For Speed title, Lead Designer Andy Tudor replied:
"Yeah. It (Shift) actually started out as ProStreet 2.
"You'll see the obvious references, like we've got the Tokyo track in there, albeit a bit more mature; there's no balloons or anything like that. The thing with ProStreet was that they couldn't go straight from street racing to a track racer - that would have annoyed a few people. So it was really the first stage of the transition, mixing courses with the street stuff, and this is where they (EA) always wanted it to go.
P3Zine Issue 31
For our latest Need for Speed coverage, click here to download P3Zine Issue 31 for free."We've had a few battles, you know, 'put cops in, put nitrous on everything', but we just said 'come on, let's do this properly, shall we?' And we did. Shift is the game we always wanted to make, just under a different name to how it started."
Though Shift is Slightly Mad Studios' debut title, much of the team had previously worked on a series of racing simulation titles for PC, leading to speculation that Shift had originally started out as a sequel to those rather than a Need For Speed title.
Unlike its arcade racing predecessors, Need For Speed: Shift focuses on simulation racing and features hugely impressive physics and a scaleable handling model to make it accessible to both hardcore and casual gamers.
You can check out more on Need For Speed: Shift, including a variety of in-depth previews, by heading over to our Need For Speed: Shift blog at http://need-for-speed-shift.blogs.gamerzines.com.
Need For Speed: Shift launches on Xbox 360, PlayStation 3 and PC on September 18th.
Need for Speed coverage available in P3Zine Issue 31 - click here to download it for free!
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