Ratchet & Clank developer Insomniac Games has said that it believes they're "getting close" to recreating CGI-movie quality visuals in a game, but that they're not "quite at that Pixar-level yet".
Speaking to GamerZines last week, Ratchet & Clank: A Crack In Time writer TJ Fixman explained:
"I think we're definitely getting close to CGI movie quality. In terms of our cutscenes looking good, that's more our post team than the engine, because it's something that we capture in layers and they spend their time polishing up, so I don't think we're quite at that Pixar-level yet but it was a flattering comparison we got with Tools of Destruction that we started taking really seriously after that.
P3Zine Issue 31
For our latest Ratchet Clank coverage, click here to download P3Zine Issue 31 for free."There are two kinds of scenes; the real-times and the full motion videos. In the real-times you can have effects, but the FMVs are the ones that you can really polish, adding in depth of field and tweaking the effects a bit more. Certainly in the Future games the guys were capable of doing more stuff like that in real-time and getting more bandwidth, especially in the cutscenes, for that Pixar feel. In terms of the gameplay I think we're closer to a CGI animated movie than anything else I've seen."
And we would tend to agree, TJ.
Ratchet & Clank: A Crack In Time launches in Europe on November 6th exclusively on PlayStation 3. It looks pretty. Very pretty.
You can check out the first part of our exclusive interview with Insomniac by clicking on the link to your right.
Ratchet Clank coverage available in P3Zine Issue 31 - click here to download it for free!
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