UPDATE: Andy has since been in touch with GamerZines to clarify this story.
By stating that Polyphony Digital's method of implementing damage was 'not quite so realistic', he simply meant that adding rollcages to the car was "a good workaround but one we haven't had to do on Need For Speed: Shift", rather than stating that GT5's damage modelling was less realistic than that of Need For Speed: Shift's.
ORIGINAL ARTICLE: Slightly Mad Studios' Andy Tudor has suggested that Gran Turismo 5's damage modelling isn't "quite so realistic" as Need For Speed: Shift's.
When asked by GamerZines how extensive Shift's damage modelling was, Tudor replied:
P3Zine Issue 35
For our latest Gran Turismo coverage, click here to download P3Zine Issue 35 for free."We do as much as the manufacturers allow us to do, which is anything up to the point of encroaching the driver's safety zone, which means we can't tear the doors off.
"Actually, when the footage of Gran Turismo 5 came out of GamesCom with the doors flying off, we were all like 'what the fuck? How are they able to do that?' But then we looked closer and saw that they had fitted a roll cage to the car, which is fine, but it's not quite so realistic. But to answer your question, yeah, hoods, bumpers and all that can come flying off in Shift."
Shift is the next title due in the Need For Speed series which focuses on simulation racing, rather than the series' typical arcade racing.
Except Tudor doesn't want it referred to as such, instead labelling Shift a 'realistic action racer'. "The term simulation has a stigma associated with it," reckons Andy, "and this feeling that you have to be a hardcore racer to play a sim."
The millions of Gran Turismo 5 players will probably disagree with you on that one, Andy.
Need For Speed Shift releases on September 18th on Xbox 360, PlayStation 3 and PC.
Gran Turismo coverage available in P3Zine Issue 35 - click here to download it for free!
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