Mark Rein not interested in Kingdoms of Amalur IP despite snapping up lots of Big Huge Games’ developers.
Any fans of Kingdom of Amalur: Reckoning were dealt two significant blows yesterday, as not only did 38 Studios finally declare bankruptcy, but also Epic boss Mark Rein stated that he had no interest in revisiting the franchise despite hiring a major contingent of the fantasy RPG’s development team from now defunct studio, Big Huge Games.
“We don’t buy IP, we make IP,” he told Joystiq.
Reportedly a sequel to Kingdoms of Amalur: Reckoning was in pre-production, but it now seems those hopes are dead in the water. That doesn’t mean the newly formed Epic Baltimore won’t be working on a new fantasy RPG effort however, as in our opinion they still have some of the greatest RPG minds in the business, boasting plenty of former staffers who helped make the Elder Scrolls series what it is today.
Could their next game be anything to do with the recently unveiled tech-demo for Unreal Engine 4? Who knows, but we’re very glad the folks from Maryland, Baltimore have landed on their feet and it seems as though they have their charismatic leader Mike Capps to thank.
“Mike is the total hero there. They called him on Wednesday, interested in using one of our IPs. He flew them up the next day and they met with a whole bunch of people, and the board of directors of Epic. We made the call right there: ‘These guys are awesome, we need to work with them,’” Rein explained.
To get a taste of the technology the Baltimore boys may have access to in their next big budget effort, check out the gorgeous Unreal Engine 4 real-time demo below:
Tags: Epic Games, Kingdoms of Amalur
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Comments
What a stodgy prick: “We don’t buy IP, we make IP.” As if Epic Games is a household name like Bethesda or Eidos. KoA might not be the best-selling game of the year but it did sell and was enjoyable; you know, the kinds of things that lead to a game’s spawning a sequel.