Obvious Why UK Devs Closing

Published on July 21st, 2011

’s Game Director Andy Wilson has suggested that the government’s controversial U-turn on UK tax breaks is responsible for the recent closure of British game development studios, saying that it’s “painfully obvious” why so many UK studios are closing “when you look at the level of support in North America”.

“The UK is primarily tough, in my opinion, because the bright, shining hope of tax breaks for the games industry got torpedoed,” said Wilson speaking to GamerZines earlier this month.

“It’s a tough economy for sure, but we need to start supporting the industry properly or the whole thing is going to melt into iPhone developers – and there’s only so many 4-man teams who are going to find success.

“When you look at the level of support in North America it becomes painfully obvious why so many developers here are closing their doors, including my former home Black Rock. I’m still sitting in disbelief at that one.”

It was announced by Disney recently that it was to close Split/Second developer Black Rock Studios, hot off the back of Activision closing Bizarre Creations.

Wilson is currently putting the finishing touches to Bodycount, a first-person shooter developed in Guildford, and due for release by British publisher Codemasters this September.

But Wilson doesn’t think that Codemasters will be upping sticks and taking in-house development overseas in the near future.

“Codemasters already has a studio in Malaysia for production of art assets, but I would think it unlikely we’ll move fullscale development overseas any time soon. We’re still flying the flag as the last British publisher, after all.”

Bodycount launches on Xbox 360 and PlayStation 3 on September 2nd. You can check out our exclusive hands-on preview in the latest issue of P3Zine, and the rest of our interview with Andy Wilson here.


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