DICE CEO Karl Magnus Troedsson has criticised other game developers for ‘overlooking’ the role that audio can play in the overall experience of a game, saying that “audio plays a very vital part” in making Battlefield 3 a “physical experience”.
“I mentioned sound as one of the key components that complete the experience,” said Troedsson speaking to attendees at last week’s Eurogamer Expo.
“I’m going to be a little bit cocky here and say that I actually believe that quite a lot of game developers overlook this area a bit, I have to say. I play games every now and then which impress the hell out of me when I see the visuals and the game experience and everything, but when you actually fire a gun it’s like ‘pew, pew’.
“If you’ve ever been to a firing range and fired a gun you know that it’s one of the most visceral experiences you can have. It’s so frikkin’ loud, and the recoil and everything. That’s what we’ve been trying to depict in the game, and that’s why we sometimes call this a very physical experience.
“The audio plays a very vital part. I would dare to say that when you play the game through your 5.1 or headphones, I’d say that the audio is 50-60% of the experience if you break it down.”
Battlefield 3, of course, runs on the Frostbite 2 engine, the second version of an engine renowned for its fantastic HDR audio.
But DICE admits that audio isn’t the only area it ‘obsesses’ over.
“For good and for bad, at DICE we are pretty obsessed with visuals,” continued Troedsson. “We want everything to look very very good when you play the game. Everything from the soldiers to the vehicles, to the environment to the particles, everything starts to come together.”
Battlefield 3 launches on Xbox 360, PlayStation 3 and PC on October 28th, with the multiplayer open beta finally getting underway on all platforms this Thursday.
Tags: Battlefield 3
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