Codemasters has revealed the first details on Bodycount’s multiplayer modes, revealing that the game will include 12-player deathmatch modes and a 2-player wave-based co-op mode.
Competitive multiplayer will include options for both Deathmatch and Team Deathmatch, and will allow players to shred up the environment as either Target Troopers or Network Operatives.
According to Codemasters, maps will “dynamically evolve” as players tear up the environment, shredding cover spots and using upgrades such as mines, armour and airstrikes to get the drop on their opponent.
Co-op, meanwhile, sounds similar to Modern Warfare 3′s upcoming Spec Ops Survival mode, challenging players to survive waves of incoming enemies by racking up creative kills, combat chains and collecting intel to stay alive.
“Bodycount’s shredding, intel and combat chain features combine to deliver unique co-op and competitive multiplayer experiences,” said Codemasters in information provided to GamerZines.
“Death Match and Team Death Match maps become dynamically changing killing grounds which uniquely evolve over the course of each game as players shred through cover to eliminate enemies, create line of sight or peek holes and blast escape routes.
“Intel can be used to upgrade and unlock abilities or left as bait to draw out opponents. In co-op players combine to repel increasingly difficult waves of Target operatives on maps where players must get creative to survive.”
In a separate interview with GamerZines, Game Director Andy Wilson commented further on the game’s multiplayer.
“Imagine being in a building made up of shreddable interior walls,” he said.
“Even over the space of a 10 minute deathmatch, the combat range completely changes as the place degrades and all these lines of sight open up across multiple rooms.
“On top of that, we’ve deliberately steered away from persistent perks – we want people to be able to pick up and play Bodycount online at any point, and not find that there’s a bunch of elites ruling the servers.”
Bodycount launches on Xbox 360 and PlayStation 3 on September 2nd. You can check out our exclusive hands-on with the game in the latest issue of P3Zine.
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