New shots and design direction revealed.
We’ve waited to type this for a long time – GRID 2 has finally been unveiled properly by Codemasters with a new trailer and the first official screens.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said executive producer Clive Moody, as reported by VG247. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before.”
“Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion,” Moody added.
Blimey, that sounds a lot like Codemaster Birmingham’s ‘Live the Life, be the Driver’ motto that propelled development of F1 2010 and F1 2011.
GRID 2 will feature improved damage and physics implementation, as well as one new racing location and a returning favourite – Paris and Chicago respectively.
We’ve already spoken at length about what we’d want from GRID 2 and you can check out our motor-sport musings by clicking this link.
Tags: GRID 2
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