Everything we know about Bungie’s new game in an easy-to-digest format.
Yesterday gaming’s unique brand of hyperbolic PR went into overdrive regarding Bungie’s new baby, Destiny. Now like other websites we could feast on Bungie’s promises that their next release will change the shooter genre as we know it, or better yet what we could do is instead just give you the facts about what we know about the game’s development thus far including all the released assets and the studio’s first ‘Vidoc’ regarding the project.
There’s no opinions here, just cold hard bulletpoints regarding Destiny so you’re under illusions about what this “connected-world shooter” actually entails:
- Despite boasting MMO-esque tendencies like a requirement for players to have an active internet connection and a connected world structure, Destiny won’t require players to pay a monthly subscription fee.
Martin O’Donnell and Michael Salvatori of Halo Fame back for Destiny’s soundtrack. A snippet of the Halo-esque soundtrack can be found here.
- Currently Destiny is only be talked about for consoles, including Xbox 360, PlayStation 3 and future platforms. Thus far a PC version has been ruled out.
The premise involves humanity colonising the solar system before an unrevealed near-extinction level event almost takes out the entirety of the species. The limited number that left were saved by the intervention of a character known as, ‘The Traveller.’ Destiny picks up just as humanity is reaching out to the stars once again, with players assuming the role of warriors known as ‘Guardians’.
- Rather than playing as pre-made characters, Destiny has a detailed character creator with players able to create avatars in the guise that they wish.
- Three playable character classes have been confirmed at the moment; Titan, Hunter, and Warlock.
- Bungie has committed to nurturing this new property for a decade after the first game launches, with new iterations either being supplied via expansions, DLC or standard disc-based releases.
At time of publication, Destiny has been in active development for six years, but the concept was first concieved during Bungie’s work on Halo 2 (2004).
- Destiny will boast a traditional story-based campaign, but the majority of the game is designed for social play.
- Co-op will be optimised for multiple areas, Bungie threw around the number six a lot during presentations.
Bungie has over 370 developers working on Destiny at the moment.
- Release date hasn’t been determined, but Bungie did mention the Xbox 360 and PlayStation 3 as platforms for Destiny, so we’d guess a release is on the cards sooner rather than later.
- Despite flying dozens of games journalists from all over the world to Bungie’s HQ in Washington, none of them enjoyed the opportunity to play the game or see it in action other than the brief gameplay slice which was shown in the ViDoc shown below.
Destiny is already at a stage where it’s ready for playtesting.
- Game environments will be exotic yet play up to what is known about planets in the solar system. For instance Mars will boast red sandy desert locations whereas Venus will have lush jungle locales.
- Destiny will switch from a first-person to a third-person person perspective. The former is reserved for combat missions whereas the latter kicks in whenever a player ventures into a social area.
- Loot accumulation and gear will be a key driver for gameplay, much like Borderlands or a traditional MMORPG.
- Bungie has rebuilt their engine tech from the ground-up to make Destiny’s connected multiplayer gameplay possible.
That’s all the information we’ve been able to gleam from the litany of Destiny previews that hit the internet yesterday. Oh and last but not least, Bungie also released the first Vi-Doc of Destiny and you can find it below:
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