Company of Heroes 2, Metro: Last Light and South Park: The Stick of Truth Delayed

Published on November 6th, 2012

THQ push their next big three titles in order to allow them “to be market-ready”.

Company of Heroes 2, Metro: Last Light and South Park: The Stick of Truth Delayed

This is the second time has been delayed.

THQ has announced that South Park: The Stick of Truth, Metro: Last Light and have all been delayed during their most recent financial report to investors and the media at large.

The publisher’s new president Jason Rubins, who invented Crash Bandicoot don’t forget, announced that these delays were part of the company ensuring that these games don’t under-perform when released.

That’s all well and good, but Company of Heroes 2′s and Metro: Last Light’s new launch windows place them squarely in GTA V territory, as they’re scheduled to be released March next year.

Company of Heroes 2, Metro: Last Light and South Park: The Stick of Truth Delayed

We haven't seen Metro: Last Light for a few months now, but the last time we saw gameplay footage it left a very good impression.

Obsidian’s South Park: The Stick of Truth is the biggest casualty though, as it has been put back to ‘early fiscal 2014′, which equates to a release after April 1st 2013. Don’t you just love corporate double-speak?

It isn’t all bad news for though, THQ;s operating losses for the year were down from last year’s $92.4 million to $21 million, so the company is at least not haemorrhaging cash as much as it was in 2011.

Company of Heroes 2, Metro: Last Light and South Park: The Stick of Truth Delayed

Relic Entertainment, the developer behind Company of Heroes and its sequel, are one of the most respected RTS developers around.

In terms of game by game sales, Darksiders 2 performed below expectations with shipments of 1.4 million, but Saints Row: The Third was the most profitable game of the period for THQ with 5 million copies shipped worldwide.

The road to recovery is long and hard, but thanks to major internal restructuring and the adoption of a new quality of quantity strategy, we have strong hopes that THQ will indeed bounce back.

The full statement from THQ’s president Jason Rubins can be seen below:

“When I joined THQ the company made a public commitment to quality titles. We always expected that in some cases this would mean that more time would be needed to make sure that every title is of the highest possible quality. Our fourth quarter releases are the first titles that I have had the ability to materially impact, and experience told me that the games needed additional development time to be market-ready.

“I believe South Park’s market opportunity is significant. It is shaping up to be one of the most anticipated titles of calendar 2013. It is also an expansive title, encompassing multiple television seasons’ worth of content. We have been working closely with the co-creators of South Park, Matt Stone and Trey Parker, to make sure all of the game’s content performs to the high standards of the TV show, and this takes time. THQ is committed to giving gamers no less than the rich South Park game they have been waiting for and deserve.

“We are also inspired by the potential for Metro: Last Light and Company of Heroes 2. I believe Metro: Last Light is a title that should set standards for visuals with its stunning atmosphere, unique location and cutting-edge style. Company of Heroes was one of the highest rated RTS titles in history, and Relic insists that the sequel live up to its pedigree. Giving both of these titles time to reach their full potential is the right thing to do for the products.

“THQ is excited about our position and pipeline of games beyond fiscal 2013, including the sequel for Saints Row: The Third, Homefront 2 and the as-yet-unannounced game from Turtle Rock Studios. In total we have ten titles in development for fiscal 2014 and later, almost all of which are based on our own IP. We intend to announce more details about our future slate in the coming months.

“I firmly believe releasing our fourth quarter titles without extra time for polish in the current environment would lead to underperformance that could in turn lead to future additional capital shortfalls. But extending development schedules in order to make the best possible titles also has financial implications. Yet there can be no doubt which path has the greatest chance of leading to the long-term success of the company. We must follow the course that generates the highest quality games, and will establish THQ as a mark of quality for the consumer.”

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