Ken Levine confirms the reboot/sequel won’t appear at gamescom or E3.
In surprising news 2K has announced that the release of BioShock Infinite has been delayed to allow Irrational more development time on their highly anticipated sequel.
Original the reboot was due for release this coming October, but the date has now been put back to 26th February, 2013 on PC, PlayStation 3 and Xbox 360 worldwide.
To give more credence to the announcement, BioShock Infinite’s creative director Ken Levine put out a statement to explain the reasons behind the delay and it’s posted in full below:
“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
“Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
“I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
“The same principle now applies to BioShock Infinite.
“What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
“We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”
So there you have it folks, no new BioShock Infinite footage until autumn at the earliest. Honestly we aren’t too disappointed, Irrational has a proven track record of producing very thought provoking games and we have no doubt their next effort won’t shirk that lineage.
Besides there’s more than enough footage out there already to satisfy our alternate universe cravings…
Tags: BioShock Infinite
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