BioShock review PC
BioShock review for the PC
BioShock has been one of the most talked-about new releases for the PC of this year. Hopes and expectations have been sky high for this first person shooter, set in a futuristic yet crumbling underwater world infested with mutant life-forms - can it possibly live up to them? Now out on the shelves, it's time to see for yourself what BioShock has to offer. Before you do, check out our huge review in this issue of PCGZine to find out how we rate BioShock now!
Click here to read the full BioShock review for the PC now!
BioShock review for the PC
BioShock is an FPS. BioShock is a
satire of an FPS. BioShock is the
bright future of the FPS.
BioShock is the forgotten past of the
FPS. BioShock is incredible. BioShock is,
also, disappointing.
BioShock is many things, but most
of all, BioShock is very, very important,
more so than your lover, your mother,
or even your dog.
Were this a crass and stupid
publication, perhaps we'd say
something like "it's the Martin Luther
King of mainstream videogames" (and
we've only written it there to see just
how crass and stupid it does look in
print). It's more like early Elvis, only
without the offending-middle-aged-
TV-presenters element. What it does it
get the kids dancing in ways they didn't
even realise existed, ways that free
them from the stiff and closed-minded
shuffle they'd been told was the only
way it could be done.
Leaving aside all talk of the intriguing
plot setup (and if any of this review
seems to lacks detail, it's purely to
prevent spoiling any of the experience),
what makes BioShock such a revelation
is a design-is-all ethos and a lack of
rigidity to its combat. Its setting, the
crumbling, underwater city of Rapture,
is a triumph of Art Deco ideas. It melds
the gleaming futuretropolis imagined
by early sci-fi, the jolly naivety of the
same era of cinema and advertising but
sinisterly twisted, and, thanks to the ever-flanking oceanic depths,
something entirely its own.
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