World in Conflict Developer Interview
This month we have been talking exclusively to Martin Walfisz, president of Massive Entertainment, the developer behind the forthcoming real time strategy game World in Conflict. World in Conflict imagines a world where the Cold War never quite ended and where the USA and the USSR are engaged in furious fighting in locations around the globe, but notably in recognisable US and Russian locations. Martin talks about the development of World in Conflict, tells us what he's most excited about in the game and tells us why he thinks this is a game to look forward to, particularly if you're a keen online gamer. Read the full World in Conflict interview now! Click here to read the full World in Conflict developer interview now!
World in Conflict Developer Interview
Bending the rules of engagement
to breaking point, the dev team
behind World in Conflict are
daring to serve-up an RTS that’s, well…
in a world of its own. Players can take
on several roles in co-operative battles
that pit the USSR against the US on an
Earth where the Berlin Wall wavered,
but never fell…
Set our pulses racing by telling us
about a ‘wow’ moment in
development…
When we first had the idea of mixing
Counter-Strike-type game play with the
strategy genre – it was an epiphany!
Then when we finished the initial
prototype of the game, and we played it for the first time ourselves - we had a
lot of fun because the matches were
truly
Why? Because of the spectacular
weaponry? Tell us your favourite…
There are some really interesting and
entertaining weapons, both in the USA
faction and the USSR faction. Some of
my favourites include the USSR artillery
unit and the US Apache helicopters.
Executing a perfect hit with the
USSR artillery is really satisfying, and
blasting away with a group of Apaches
is really an eye treat in itself.
But apart from these units I’m really
proud of our tactical nuke – it’s
spectacular!
.
Click here to read the rest of the World in Conflict developer interview now!
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