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Warhammer Online interview PC

Warhammer Online interview for the PC

This month, we've been talking exclusively to Paul Barnett, creative director behind Warhammer Online: Age of Reckoning about the tabletop fantasy classic's transformation into a huge MMORPG. Paul tells us all about the process of turning a game so beloved in its original format into a successful MMO, explains why elves are posher than dwarfs and ponders on being an Englishman in LA. Discover all this and more fascinating Warhammer facts when you read our interview with Paul Barnett in this issue of PCGZine.
Click here to read the full Warhammer Online interview for the PC now!

Warhammer Online interview for the PC
Based on Games Workshop's long standing tabletop fantasy universe, Warhammer Online: Age Of Reckoning is looking to shake up the nefarious world of Massively Multiplayer Online Roleplaying.

For people who don't know much about the franchise, can you give us a potted history?
Yeah, 25 years ago these complete nutters in England who wore leather patches on their elbows started carving little bits of miniatures that they thought were never going to be popular. Lo and behold, they then sold millions, they even floated on the stock market. I don't know what floating on the stock market means, all I do know is they now have an enormous factory and they can afford really, really buff leather patches on their elbows. They made millions and millions of pounds – which is much better than dollars I might add – and then Americans, who are the sort of people who know how to exploit things mercilessly and make money, came and offered them a wheelbarrow full of money and said "We're going to take Warhammer and turn it into a great big MMO." So they did, and that's what we're doing.

Click here to read the rest of the Warhammer Online interview for the PC now!

 
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