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Two Worlds review PC

Two Worlds review for the PC

Maintain your sense of humour and you can have a great time with Two Worlds, an RPG in the Oblivion mould, but at the same time owing more than a little to the influence of Diablo. More hack'n'slash than Oblivion, it has a robust sense of the ridiculous that will appeal to many gamers - it did to us at least. So how meaty is the game below the entertaining surface? Read our full Two Worlds review to find out.
Click here to read the full Two Worlds review for the PC now!

Two Worlds review for the PC
You could be sniffy about how just how transparent an Oblivion clone this fantasy RPG is. It's based around exactly the same kind of gamer wish-fulfilment – you, on a horse, with a really big sword, riding through vast, verdant countryside and thumping orcs at your leisure. Oblivion hit the Lord of the Rings zeitgeist head on, becoming a huge success despite not featuring a single piece of automatic weaponry. Cheap imitations were thus inevitable. Thanks heavens, then, for dodgy translation, which makes this into an entirely different game than the cynical one it's trying to be. When you're playing as a character bellows "I AM THE BEST!" whenever he levels up, what's not to love?

Second life
It's sometimes hard to see past Two Worlds' hilariously confused dialogue and ascertain what quality of game lurks beneath. For every line that sounds like it may hold intentional guffaws, there'll be a conversation in which an AI character cheerlessly forsooths and prithees for around 30 bored, infuriated clicks on the ‘Next' button. Pages and pages of unbearably incoherent cod-Shakespeare amount to nothing more than "orcs that-a-way. Go get ‘em". But then you'll spend 20 minutes throwing fireballs at wyverns while your guy spouts Arnie-quips about feeling the heat, and you'll swear it really is playing it for laughs.

Click here to read the rest of the Two Worlds review for the PC now!

 
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