GamerZinesGamerZines
GamerZines
Latest Downloads
Resize
Help
All our magazines are free and you can download them with
a single click. All you need is Adobe Reader.
GamerZines
Subscribe for free!
Resize
Help
Subscriptions allow you to comment and use the forum, plus we'll email you when a new magazine you want is published.
GamerZines
Magazine Feeds
Resize
Help
Stay up to date with our sites and magazines using RSS.
For use with either a modern browser, or an RSS program.
GamerZines
Latest Members
Resize
Help
»beatsbeats 09 February 2012
»ascodelm 09 February 2012
»shortwomens 09 February 2012
»discountdiscoun 09 February 2012
»dis86 09 February 2012
If you see them on the forum, don't forget to make our latest members feel welcome!
 » Home  » PC  » Previews  » Ruse Zoom 

R.U.S.E: Taking a closer look at zoom

See how Ubisoft's future RTS is set to revolutionise the genre in this exclusive video

Written by Andy Griffiths, 09 December 2009

 
GamerZines
Rate
Resize
GamerZines
Links
None Available
GamerZines
Tags
GamerZines
Share
Resize

Scroll speed is the single most important factor in any RTS battle. Everything from resource management, scouting and formation movement is impacted by how quickly you can move your cursor from one side of the screen to the other. It's so important in fact that many gamers will have lost the occasional competitive match solely due to pace at which they navigate the map.

RUSE
Click here to see our exclusive video which shows just how far you can zoom in on your troops.
The exclusive video to your left shows the impressive zoom and scale dynamic of Eugene System's forthcoming title, R.U.S.E. We've seen plenty of other titles try and have a stab at a feature like this, but we've never seen it executed so well before. The pace of the zoom has been deliberately staggered by us to give you an impression of how the units scale, in the beta you can zoom in and out smoothly.

Download PCGZine Issue 45PCGZine Issue 45 GamerZines Magazine For our latest RUSE coverage, click here to download PCGZine Issue 45 for free.Unit size scales as you zoom out of the map, so when you are switching from one battlefront to the next you still know exactly what's happening with your all of your forces. At the furthest extremity any units close together will be stacked, much like poker chips, and everything is organised with regards to power, so artillery will be at the bottom, tanks in the centre and finally troops at the top.

When you zoom in closer the units will lose their icon status and resemble their physical form once more. The system works flawlessly and even though sometimes you'll be watching giant units battle it out with each other, you can always zoom in to view a realistically proportioned battle. In your periphery you'll even notice the war room working diligently away.

Eugene Systems are constantly adding new units, maps, modes and factions to RUSE. It's one of the few betas where you really get a sense that your feedback is making a meaningful impact on the games development.

R.U.S.E is still in its beta stage so all aspects of the current game state are viable to change before the final version is released next year.

RUSE coverage available in PCGZine Issue 45 - click here to download it for free!

»View more RUSE features...

Username:
Password:
Forgot
Password?
DS PSP PC MMO Wii PS3 XB360