Preview | Leviathan: Warships

Published on March 20th, 2013

Paradox joins the asynchronous warfare crowd.

Preview | Leviathan: Warships

On PC and tablet Leviathan's visuals are fairly decent.

When it comes to grand strategy games, no publisher has done more for the genre than Paradox Interactive. It seems rather odd then that the outfit behind Crusader Kings, Europa Universalis and Hearts of Iron haven’t tried to conquer the asynchronous multiplayer side of strategy, with games like Hero Academy offering players a chance to challenge players across PC, Macs and tablets, with matches able to continue across multiple platforms.

Leviathan is the Swedish publisher’s first foray into the blossoming PvP-focused cross-platform arena, and from the looks of things it’ll be fairly unique. The accessible yet detailed battle system revolves around turn-based naval warfare, with players able to upgrade their vessels with near-future weaponry like shields and lasers, along with more traditional long-range missiles and cannon weaponry.

Preview | Leviathan: Warships

Tinkering with ships on a component by component basis will be key to player success.

From first impressions at least, it’s hard not to get a Battleships vibe from Leviathan, but vessels can also move a certain number of spaces in addition to firing volleys of projectiles at enemies. Turns are restricted to 10-second chunks, so it’s fair to say that battles feel frenetic at times, with players having to accurately appraise the way proceedings are going before actually getting a chance to fiddle with shield direction or mull over which weapon to utilise in battle.

This fast pace is somewhat at odds with the slow nature of naval combat itself, but then that just makes matches that much more tense, especially as the fog of war slowly recedes as you explore uncharted waters. On the customisation side players can also fiddle with the make-up of their ships on a component-by-component level and switch out vessels to come up with the ideal fleet set-up. The only white elephant in the room is the lack of any kind of submarines in Leviathan, but then we’d wager those stealthy constructs would nullify the appeal of these 100-ton floating battleships going at it. We expect this exciting PvP experience will be around for a long time to come.

will be released on PC, iOS and Andriod during Q2 2013.

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    Preview | Leviathan: Warships

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    Comments

    1. Posted by Kevin on April 22nd, 2013, 17:48 [Reply]

      Intersting review and game. Only mess-up was the 100Ton ship comment. Iowa class BB was 58000 ton fully kitted out.

      • Posted by Andy Griffiths on April 23rd, 2013, 21:25 [Reply]

        Ah our mistake, still that’s one hefty ship! We blame Micheal Bay for the duff info…

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