Latest comments from Realtime World's figurehead David Jones suggest that APB's revenue model is unlike anything else in the gaming market.
"We haven't announced a business model yet. It's not like we're going to say it's completely free for ever more. There is a business model there, but it's a very unique business model because it's a unique game." Explained the GTA and Crackdown creator to Eurogamer.
PCGZine Issue 44
For our latest APB coverage, click here to download PCGZine Issue 44 for free."There is a charging mechanism, but it's very different, it's very flexible, and there's some interesting ways that potentially, for example, they may not have to pay. It's very unique and very well thought out, but we won't announce it until people understand exactly what the game is."
Crucially Jones dismissed the pay monthly subscription model which is present in MMOs, explaining that he didn't want players to feel "that they had to commit every month to a payment to play this game."
So how exactly will EA and Realtime Worlds charge players for being part of their hundred player servers? It seems as though those plans are being kept under wraps until we're closer to the release date, but a mixture between micro-transactions and the standard one time payment model shared by other games seems likely.
APB is scheduled for release on PC during the first half of this year, with console versions expected to follow.
APB coverage available in PCGZine Issue 44 - click here to download it for free!
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