"As a developer we do not have final say in the sku plan for our games. That is the decision of the person investing the money, i.e. the publisher. We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money," revealed the creator of Psychonauts, which incidentally appeared on PC and sold rather well.
"So far, our publishers have not elected to fund that work. Not because they hate PC Gamers, but because they don’t see enough financial reward. Double Fine does care about PC Gamers, and we always push for a PC version, and will continue to do so in the future."
So it seems we should blame THQ then, since they recently signed a deal with Double Fine to publish four of their forthcoming titles, including Stacking.
"If we ever get super stinking rich here, with enough money to fund PC versions of our games, then we will go back and make them ourselves! Oh man, wouldn’t that be cool?"
Yes it would Tim, yes it would.
We’ll continue to hold out hope, but for the time being it seems Costume Quest’s appearance on our platform is definitely a long shot.
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