Developer apologises for indefinitely delayed patch as 38 Studios crumbles to the ground.
An upcoming patch in development for Kingdoms of Amalur: Reckoning will never see the light of day “barring some sort of miracle” according to developer Big Huge Games.
The 38 Studios subsidiary was working on a PC patch that would add new difficulty modes, camera features, and fix bugs in the game shortly before the company collapsed last week.
Big Huge Games’s lead designer Ian S. Frazier took to the game’s forums to apologise for its cancellation.
“Various issues outside our control (which unfortunately I’m not at liberty to disclose)” had prevented the studio releasing Reckoning patches previously,” said Frazier.
“Now, barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day.”
“While I consider Reckoning a very strong game and not especially buggy, that’s not the same as saying that it’s perfectly balanced or bug-free, and it kills me that I’ll never get the chance to correct any of its issues.”
Parent company 38 Studios is said to have been sunk by Kingdoms of Amalur: Reckoning when the game failed to meet the company’s high expectations in terms of sales.
Despite boasting sales of 1.2 million in its first 90 days, it wasn’t enough for the studio to afford its loan repayments leading to its closure last week leaving hundreds jobless.
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