Archive for the ‘Interview’ Category

Published on November 5th, 2013

We sit down with creative director Craig Sullivan to discuss Ghost Games’ exciting debut. »

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Published on October 14th, 2013

Cinematic Director Jonathan Perry discusses how BioWare’s storytelling process has evolved. »

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Published on July 18th, 2013

Topics covered in this gigantic interview include historical cars, new tracks, licensing challenges and damage models. »

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Published on April 11th, 2013

We talk to art director Victor Linke about Realmforge Studios’ efforts to make vampires cool again. »

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Published on February 28th, 2013

Today we ask producer Kip Katsarelis about technology constraints and that one-hour only beta client. »

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Published on February 27th, 2013

We chat with producer Kip Katsarelis about the latest new direction for Maxis’ city-building series. »

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Published on January 11th, 2013

The second part of our exclusive interview with the creator of Monkey Island. »

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Published on January 10th, 2013

We talk to the creator of Monkey Island about his new downloadable game, . »

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Published on December 10th, 2012

Meteor Entertainment’s CEO Mark Long explains how the free-to-play mech shooter will be more than just a game. »

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Published on November 24th, 2012

Producer Dan Hay shares with us the design process behind ′s campaign, plot and major characters. »

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Published on November 12th, 2012

Our chat with producer of Dan Hay reveals Ubisoft’s open-world story ambitions. »

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Published on November 7th, 2012

We quiz Gabriel Dobrev about their next turn-based strategy hybrid, the potential return of Tropico and . »

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Published on September 4th, 2012

We discuss yearly iterations, new game modes and perceptions of “realism” with game director Paul Jeal. »

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Published on July 16th, 2012

We quiz marketing VP Steve Gibson on Gearbox’s ambition, the benefits of sequel development and what they’re up to next. »

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Published on July 12th, 2012

We chat mods, Steam and shooting fools in an exclusive interview with the managing director of Live. »

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Published on July 3rd, 2012

Many developers have tried to use H.R Giger’s iconic ‘Xenomorph’ to create successful game a franchise, but few have succeeded. »

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