Archive for the ‘Interview’ Category
We talk to art director Victor Linke about Realmforge Studios’ efforts to make vampires cool again. »
Today we ask producer Kip Katsarelis about technology constraints and that one-hour only beta client. »
We chat with producer Kip Katsarelis about the latest new direction for Maxis’ city-building series. »
The second part of our exclusive interview with the creator of Monkey Island. »
We talk to the creator of Monkey Island about his new downloadable game, The Cave. »
Meteor Entertainment’s CEO Mark Long explains how the free-to-play mech shooter will be more than just a game. »
Producer Dan Hay shares with us the design process behind Far Cry 3′s campaign, plot and major characters. »
Our chat with producer of Dan Hay reveals Ubisoft’s open-world story ambitions. »
We quiz Gabriel Dobrev about their next turn-based strategy hybrid, the potential return of Tropico and The First Templar. »
We discuss yearly iterations, new game modes and perceptions of “realism” with game director Paul Jeal. »
We quiz marketing VP Steve Gibson on Gearbox’s ambition, the benefits of sequel development and what they’re up to next. »
We chat mods, Steam and shooting fools in an exclusive interview with the managing director of Nadeo Live. »
Many developers have tried to use H.R Giger’s iconic ‘Xenomorph’ to create successful game a franchise, but few have succeeded. »
We explore issues of accessibility, economy and the untapped potential of this sleeping FPS giant. »
We talk to game director Quinn Duffy about why the best RTS series in the world is moving to a »
We discuss incest, Mass Effect 3 and the problem with game endings. »







