Bucket load of new information detailing the game’s 900 new additions, improvements and tweaks.
Sports Interactive and SEGA don’t do things by halves. That’s why every year around about the time a new Football Manager is set to be announced, they not only tell us that yes indeed the series is returning, but that it’ll come with a mind-numbing amount of improvements which puts other annual releases to shame.
For Football Manager 2013 there will be 900 new additions/improvements which range from the introduction of a new ‘Classic’ mode which streamlines management duties so that you can complete a season in 8-10 hours, with only the bare minimum of duties to take part in, to a revamp of the game’s multiplayer functionality with Sports Interactive now using Steamworks’ as the primary matchmaking service.
There is lots of other new information included in the reveal video which stars Sports Interactive’s studio director Miles Jacobson.
You can always watch the video for yourself above, but if you want to save yourself seven minutes, check out the blurbs describing every new feature mentioned below:
- Classic mode: FM Classic is a less time consuming way to enjoy Football Manager, still controls players. Responsibilities taken over by support staff, full team level only – no individual player training. Matches includes no team talks or no opposition instructions. This mode was designed to address the concern that players don’t have time to play Football Manager any more due to life, , sons, daughters, wives, husbands, pets and social events getting in their way.
- FM Classics will include unlockable perks which players can unlock by completing objectives. For instance, removing the need for work permits, or the ability to add a few million to a transfer budget at your discretion.
- Challenge mode: New standalone challenges equating half a season game time. They were originally introduced in Football Manager Handheld 2012, and are a new option on the main menu. Challenges will include these sorts of objectives; try to meet board expectations while all star players are injured and take control of a team half way through a season unbeaten and the goal is to stay unbeaten until the end.
- Enhancements and improvements to Career Mode: More realistic player movements in 3D engine, better animations, better crowds and improved emulation of the ball being in the air and how players react. New AI routes culminate the most dramatic transformation since FM’09. New TV camera angle to allow players to appreciate improvements.
- Revamp of manager styles and staff roles. Director of Football is now in the game.
- New and improved network functionality: Uses Steamworks as a multiplayer framework, should be easier to orchestrate group games and player performance is now tallied up in worldwide leaderboards.
- Completely revamped loan system, scouting and training regimes: No details were given off how exactly these aspects will be improved, with more to be seen in the coming weeks
- Now tax laws for each country are emulated allowing for a more detailed simulation of financials behind a each club in accordance with where they’re based
- Montreal are part of the MLS this year, and the game will also feature the English Football Association’s much talked about Elite Player Performance Plan, which shakes up youth development
- 51 countries are playable in the game and there’s over 500,000 players and staff in the database this year
- More news items and interactions: Added tone system into press conferences, used to be only part of team talks.
- No release date yet but Football Manager will be released before Christmas. There will be at least 25 video blogs to detail most of the new features in this year’s game before Football Manager 2013 will be released.
Expect more news about Football Manager 2013 over the coming weeks.
Tags: Football Manager 2013
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