Gran Turismo 5 preview for PS3Gran Turismo 5 - we've been waiting for this one on PlayStation 3 for a while. The history of Gran Turismo 5 on the PS3 is well known with us having to content ourselves with Gran Turismo HD and its on/off will it/won't it, what the hell is it nature? But we've got a preview of the real thing, Gran Turismo 5 on the PS3 in this issue, so we can relax and fall in love with the screens while discussing just how much each one looks just like a real TV show. With the game running at 60 frames per second on every race, it's not surprising Gran Turismo 5 is turning heads. You can read the full preview of Gran Turismo 5 in this issue. Click here to read our Gran Turismo 5 preview for PS3 now! ![]() Gran Turismo 5 preview for PS3 After selling a mildly impressive 47 million copies over the length of the series, and being the most downloaded title on the PlayStation Network for many weeks, you'd have thought Kazunori Yamauchi, the godfather of the Gran Turismo series, would be satisfied. After seeing the leaps and bounds Gran Turismo 5's taken over the past few months, it seems that that couldn't be further from the truth. If you could fall in love at first sight, we're sure GT 5 would be engaged. Looking so good, it's often been mistaken for a genuine TV show, the game runs at a solid 60 FPS in each race, and 30 FPS in a replay, making the driving as smooth as a freshly polished DB9's bonnet. To give you some idea of the detail that's gone into each car, it's said that one headlight on a car in GT 5 is made up of around 4,000 polygons - roughly the same amount as went into an entire car on GT 4. As if that wasn't enough, the car itself totals a whopping 200,000 polygons, making it over fifty times more detailed than before. You can almost see your virtual drool dribbling down the Ferraris. Click here to read the full Gran Turismo 5 preview for PS3 now! |
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