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Haze developer interview PS3

Haze developer interview for PS3

With the arrival of hot new FPS Haze imminent (it's extensively previewed elsewhere in this issue), we've been talking to Derek Littlewood, Project Lead on the game. Haze is widely expected to be the best FPS on the PS3 this year, so we're keen to find out more whenever we can and we've given Derek a good grilling about the game's background, gameplay, plotline, multiplayer features and so much more. For the inside scoop on Haze, look no further than our developer interview in this issue of P3Zine!

Click here to read our Haze developer interview for PS3 now!

Haze developer interview for PS3

After getting some substantial hands-on experience with Haze, we got to grill Project Lead, Derek Littlewood about just how the co-op modes work, Haze's PS3 exclusivity, and the possibility of monkeys online...

Where did the idea for Haze come from?
Back in 2004, we were just finishing up Second Sight, and [Dr.] Dave wanted to do a game that was set in a war, but not actually about the war, so the story has the war as a backdrop to it. This was something traditionally that games don't do – they're always about the one guy who saves the world. So then we started thinking about what would be interesting. One of the things we were always very conscious about in Timesplitters was we had a very diverse range of characters, but they basically did the same things. One of the things we were interested in was making a game where, particularly for the multiplayer, we had two different sides that would appeal to two very different types of FPS players. From there we developed the idea of the asymmetric conflict, where the Promised Hand rebels are very strategic, and all about smart play, but then you've got the Mantel troopers, who have more of a brute force approach. From there, we started working that into an interesting narrative.

Click here to read the full Haze developer interview for PS3 now!

 
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