Haze developer interview for PS3
With the arrival of hot new FPS Haze imminent (it's extensively previewed elsewhere in this issue), we've been talking to Derek Littlewood, Project Lead on the game. Haze is widely expected to be the best FPS on the PS3 this year, so we're keen to find out more whenever we can and we've given Derek a good grilling about the game's background, gameplay, plotline, multiplayer features and so much more. For the inside scoop on Haze, look no further than our developer interview in this issue of P3Zine!Click here to read our Haze developer interview for PS3 now!
Haze developer interview for PS3
After getting some
substantial hands-on
experience with Haze,
we got to grill Project Lead, Derek
Littlewood about just how the
co-op modes work, Haze's
PS3 exclusivity, and the
possibility of monkeys
online...
Where did the
idea for Haze
come from?
Back in 2004,
we were just
finishing up
Second Sight,
and [Dr.] Dave
wanted to do
a game that
was set in a war,
but not actually
about the war, so the
story has the war as a backdrop to it. This was something
traditionally that games don't do
– they're always about the one guy
who saves the world. So then we
started thinking about what would
be interesting. One of the things we
were always very conscious about
in Timesplitters was we had a very
diverse range of characters, but they
basically did the same things. One of
the things we were interested in was
making a game where, particularly
for the multiplayer, we had two
different sides that would appeal
to two very different types of FPS
players. From there we developed
the idea of the asymmetric conflict,
where the Promised Hand rebels
are very strategic, and all about
smart play, but then you've got the
Mantel troopers, who have more of
a brute force approach. From there,
we started working that into an
interesting narrative.
Click here to read the full Haze developer interview for PS3 now!
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