Race Driver GRID interview PS3
Race Driver GRID interview for PS3
GRID is a a great looking driving game. In this issue, we sit down and chat with the developers and reckon this is actually the best looking PS3 driving game we've seen, which is not going to sit well with GT5 lovers. What's more, we confirm that all the licensed cars have full damage modelling in the game so the crashes are realistic, unlike, erm, that other game. So, to see if GRID has a chance of getting pole position on the driving game circuit, read our interview now.
Click here to read our Race Driver GRID interview for the PS3 now!
Race Driver GRID interview for the PS3
The Race Driver series has long
been seen at the forefront of
the racing genre, but for its
next-gen debut, there are changes
on the horizon. We sat down with
Ralph Fulton, Chief Game Designer
on Race Driver: GRID, to get his
thoughts on the new game.
First off, GRID looks absolutely
phenomenal, with some of the
best visuals we've ever seen in
a racing game. Can you blind us
with some stats about what's
going on behind the scenes of
Race Driver GRID's visuals?
Thanks very much - we're really
pleased with how it looks. To be
honest, this generation isn't really
about poly counts - you get much
more detail from shaders and
lighting effects nowadays. But if
it's stats you want... it took over
1,000 man days to create the Milan
track in GRID; the cathedral which
presides over one of the Milan's most
spectacular turns has more then 9,000 polys in it
alone; our physics
is decoupled from the
renderer and runs at over
1,000fps - will that do?
Click here to read our Race Driver GRID interview for the PS3 now!