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Race Driver GRID interview PS3

Race Driver GRID interview for PS3

GRID is a a great looking driving game. In this issue, we sit down and chat with the developers and reckon this is actually the best looking PS3 driving game we've seen, which is not going to sit well with GT5 lovers. What's more, we confirm that all the licensed cars have full damage modelling in the game so the crashes are realistic, unlike, erm, that other game. So, to see if GRID has a chance of getting pole position on the driving game circuit, read our interview now.

Click here to read our Race Driver GRID interview for the PS3 now!

Race Driver GRID interview for the PS3

The Race Driver series has long been seen at the forefront of the racing genre, but for its next-gen debut, there are changes on the horizon. We sat down with Ralph Fulton, Chief Game Designer on Race Driver: GRID, to get his thoughts on the new game.

First off, GRID looks absolutely phenomenal, with some of the best visuals we've ever seen in a racing game. Can you blind us with some stats about what's going on behind the scenes of Race Driver GRID's visuals?
Thanks very much - we're really pleased with how it looks. To be honest, this generation isn't really about poly counts - you get much more detail from shaders and lighting effects nowadays. But if it's stats you want... it took over 1,000 man days to create the Milan track in GRID; the cathedral which presides over one of the Milan's most spectacular turns has more then 9,000 polys in it alone; our physics is decoupled from the renderer and runs at over 1,000fps - will that do?

Click here to read our Race Driver GRID interview for the PS3 now!

 
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