Written by Andy Griffiths on 11 November 2011
Last but not least, here's the final part of our exclusive interview with Need for Speed: The Run's producer, Alex Grimbley. Today we discuss those controversial on-foot sections, the benefits of quick time events and why Black Box love the racing genre. [Continue reading...]
Written by Andy Griffiths on 10 November 2011
The second part of our exclusive chat with Need for Speed: The Run's producer Alex Grimbley. Today we discuss what it's like to work with the Frostbite 2 engine, changing the core race experience and what are the major differences between how The Run plays on PC and consoles. [Continue reading...]
Written by Andy Griffiths on 09 November 2011
During a recent play session with Need for Speed: The Run we had a chance to interview the game's producer Alex Grimbley. We asked him a range of questions about the plot-driven racer which had been developed by EA Black Box and we were very impressed with his insights into the release. [Continue reading...]