A new patch has been applied to the PlayStation 3 version of Need for Speed: The Run, with similar a update to arrive on Xbox 360 later this week.
The 1.3 update improves the following issues, according to the official Need for Speed blog:
- Improvements to reset behavior in Single Player:
- When players go off track, they will be reset back onto the track (similar to the reset behavior in online multiplayer races) instead of at the last checkpoint. Crashes will still result in a reset to the last checkpoint.
- We’ve modified the reset behavior for a number of tracks in The Run where resets seemed too close to the main race route. This should reduce some frustration for players where they’ve suddenly been reset by just barely going off course.
- Multiplayer – reduce the severity of racer to racer collisions in multiplayer races and jarring reactions by the game camera.
- Multiplayer – Fix to address a connectivity issues sometimes seen when attempting to join multiplayer sessions on PS3
- Multiplayer – Fix for load and connectivity issues being experienced on PS3.
- Autolog – fix an issue where the Autolog friends list would sometimes appear empty and Speedwalls would display ‘Your Friend’ instead of the proper friends name.
Unfortunately there has been no ETA on whether this update will be applied to the PC version of NFS: The Run, but we’ve been told that Black Box are working as hard as they can to fix issues associated with that version.
Hopefully the lack of an in-game mute option is part of that ‘fix list’.