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Guild Wars interview MMO

Guild Wars interview

Guild Wars interview

Guild Wars is four years old, and to celebrate we caught up with Mike O'Brien, studio head of Arenanet and one of the creators of Guild Wars. As fun as talking about the success of the MMO is, we also managed to sneak a few Guild Wars 2 pointers out of him, including setting and the instanced nature of the gameplay. So Guild Wars fans, read the full interview in this issue of MMOZine for a trip down memory lane and some tiny tastes of Guild Wars 2.
Click here to read our Guild Wars interview now! Guild Wars interview The power and popularity of Guild Wars is well known to MMOZine. When we launched Issue 1 we teamed up with NCsoft to give away an exclusive mini-pet for the game. The idea was that we'd give away 40,000 codes to our readers over the first two months. What happened was that readers literally melted our servers downloading the magazine, resulting in several hasty upgrades (tripling server capacities in a matter of hours) and over 100,000 downloads of the magazine in under 48 hours. But we also learnt how understanding and loyal the Guild Wars community was, which is why on the fourth anniversary of the launch of the game, we took the opportunity to catch up with cofounder of ArenaNet – developer of Guild Wars – Mike O'Brien. When you first created Guild Wars, did you realise just how popular it would become?
We thought it would be big, but we didn't know how big. No one sells over five million copies of their first game. The response from the player community has been amazing. Click here to continue reading our Guild Wars interview now!
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