Warhammer 40K MMO Reinvented

Published on March 30th, 2012

Dark Millennium Online “refocussed” as a single-player and online multiplayer experience.

THQ has announced that Warhammer 40K: Dark Millennium Online will no longer be an MMO. Instead the project’s ambition will be scaled back in line with a more traditional retail release, with a single-player campaign and online multiplayer.

“As previously announced, we have been actively looking for a business partner for the game as an MMO,” THQ’s CEO Brian Farrell explained.

“However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features.

“Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.”

In real terms this rebooting of Dark Millennium Online has resulted in over 100 lay-offs at Relic Entertainment and Vigil Games, with the former losing 39 staffers and the latter shedding 79.

MMOs are known for being exceptionally expensive games to develop, and the market is currently very fierce with World of Warcraft, Star Wars: The Old Republic and hundreds of other exceptional games all vying for a similar audience.

THQ recently announced widespread redundancies and restructuring due to previous titles like uDraw not performing to expectations, and this move is the latest in many to secure the struggling publisher’s long term financial security.


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