However certain “things” could’ve been done better…
Daniel Erickson has talked up BioWare’s herculean effort in launching Star Wars: The Old Republic before the end of 2012 during an exclusive interview with GamerZines. Although the face of TOR, who also happens to be the project’s lead designer, also admitted that certain elements of the launch “could’ve been done better”.
We chatted with Daniel on the eve of the recent Legacy update being uploaded to servers, and we asked him what he thought looking back on what must have been a very stressful time leading up to December 20th.
“There were definitely things we could have done better, but I still would describe the launch as miraculous,” he explained.
“We were all sitting as either players or developers who worked on MMOs. We all knew the dangers of those early days – day one, day two, and our rolling launch… To give you an idea of our rolling launch, people came in and played early to try and smooth things out a little, and we believe that we had more players per day during that time than had ever gone into any game anywhere before, so it was very scary.”
Erickson went on to praise the blood sweat and tears of BioWare’s server team who were “sweating bullets” in those faithful weeks before launch.
EA revealed during January that Star Wars: The Old Republic boasted over two million subscribers at launch, but they wouldn’t reveal definitive numbers on how many players sampled the story-based MMORPG during the game’s much publicised open beta pre-launch We suspect the user count pre-launch was much higher than the two million or so gamers who bought the final game.
Aside from a hilarious dance bug which allowed players to grove their way to success and some economy issues associated with treasure hunting, TOR’s launch was actually relatively smoother than MMO gamers are used to.
If you’d like to see the rest of this exclusive interview with Daniel Erickson follow this link.
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