Patrice Desilets leaves the good ship Ubisoft, the only question is did he jump or was he pushed?
Celebrated game developer Patrice Desilets, has left French publisher Ubisoft for the second time under rather interesting circumstances.
Kotaku got word that the man credited as being the driving force behind Assassin’s Creed had left the company again, despite Ubisoft picking up his studio THQ Montreal back in January, and they received a surprisingly cryptic answer.
“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce,” an Ubisoft rep told Kotaku in a carefully worded statement.
“Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”
So no big deal, right? After all Patrice left Ubisoft in 2010 after completing his duties on Assassin’s Creed: Brotherhood, so it isn’t within the realm of possibility that he’d leave again for his own reasons. Not quite…
“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft,” reads a statement from Desilets, sent to Kotaku. “I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.”
“This was not my decision. Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game,” he added.
Before being bought by Ubisoft, THQ Montreal were confirmed to be working on two projects – 1666 and Underdog. Neither project has been shown in public, and Ubisoft has yet to commit on whether either game is still in production.
We’ll update you on this story as it evolves.
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