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Juiced 2 Hot Import Nights interview PSP

Juiced 2 Hot Import Nights interview for Sony PSP

As we wait impatiently for the release of driving spectacular Juiced 2: Hot Import Nights, we've talked to Phil Brown, lead programmer on the PSP version. How will this handheld version compare to the 360 game - what have been the challenges of bringing Juiced to the PSP and how has Juiced 2 moved on from its predecessor Juiced Eliminator? Phil tells us all this and more in our Juiced 2 Hot Import Nights interview for Sony PSP!

Click here to read the full Juiced 2 Hot Import Nights interview for Sony PSP now!

Juiced 2 Hot Import Nights interview for Sony PSP
While sister mag 360Zine went hands-on with the next-gen sequel to THQ's pimped-up 2005 racer, HGZine took a good look at the PSP version. We spoke to Phil Brown, the lead programmer on the PSP game, to get the full lowdown on this impressive-looking ride.

Has there been anything that's been particularly problematic to try and squeeze the whole game into the PSP?
Not really any major problems as such. The only real issues we faced were just through the hardware really – the 360's got lot s of memor y, and the PSP hasn't! Fitting it into a much smaller memory space and get ting it to look and fe el (and more importantly play) the same has been a real challenge, but we've managed to do it.

Have you worked alongside the 360 staff, and then figured out what you could and couldn't include from the home console versions of the game?
For the majority of development there has been two teams, but we've be en mostly working in parallel to each other. The two games each have their own tracks and their own textures, but the actual code that drives it all is about ninety per cent identical.

Click here to read the full Juiced 2 Hot Import Nights interview for Sony PSP now!

 
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